RESOURCES

GAME SPOTLIGHTS

WHAT REMAINS OF EDITH FINCH 

As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day.

The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member’s death.

PROJECT WIGHT

Project Wight doesn’t look like any ordinary open-world RPG, judging by the video (which you can watch below), but that is what the game is touted as being. It will take place in an alternative version of our own reality, centered around the early Viking era. Humans share the world with the last known remnants of a forgotten species of intelligent creatures. During the video, we witness gameplay through the eyes of younger creature, who must sneak and stealth his/her way past even the weakest Humans, lest he/she be slain. We then transfer the point of view to a more powerful, adolescent creature. This suggest that there will be a whole range of creature types, each with different abilities. Perhaps some are better at stealth, and perhaps some are better at attacking from above like we see in the video.

It’s a very interesting take on games based in such mythological worlds. Worlds where we’re often defending towns and settlements from the attacks of gruesome beasts. But here, that formula is turned on its head. The theme of vengeance comes to mind when watching the trailer. In its most direct form, in how towards the end of the video, you avenge the younger creature, who had to skulk away from the Humans hacking apart one its own kind. But it seems there’s another side to it. Project Wight developer David Goldfarb says that he was influenced by the tale of John Gardner’s Grendel, where the story is told from the point of view of the monster. Leading on from this Goldfarb says, “it just so happened that as time wore on and I got more and more frustrated with humans“. Maybe there will be an allegorical element to this game; where we as players will be able to tear apart the darker and more destructive portions of Humanity. Or, it could just be that we will be controlling a creature simply trying to fight for its survival, and it will be interesting to see whether other RPG elements, aside from the fantastical setting, will be integrated.

Click here to watch the trailer.

INTO THE DEAD 2

The sequel to the hit zombie action game Into the Dead (70+ million downloads)!

Journey through the zombie apocalypse in a race to save your family. Arm yourself with an arsenal of powerful weapons and do whatever it takes to survive. Maim, mow down, and massacre the Dead – anything to keep moving! In a world where no one is safe, how far will you go to make it out alive?

Click here to watch the trailer.

INDUSTRY RESOURCES

VIDEO GAME BAR ASSOCIATION
The Video Game Bar Association is the premier international association whose members represent the industry’s leading practitioners in the interactive entertainment industry and other related fields. IE Law Group’s two partners are founding members of the VGBA. Patrick Sweeney is the current President of the VGBA.

INTERACTIVE ENTERTAINMENT PROFESSIONALS (IEP)
IEP serves interactive entertainment professionals by providing standardized certification programs, continuous education, expert workshops, career recognition, and a wide array of member benefits. IEP programs have been developed in conjunction with an advisory board representing veterans from across every spectrum of the business. IEP also offers industry specific education and training certifications that directly address the skills and knowledge that leadership in the gaming industry is demanding. Patrick Sweeney is an Advisory Board Member of the IEP.

ASSOCIATION OF MEDIA AND ENTERTAINMENT COUNSEL
The Association of Media & Entertainment Counsel (AMEC) is the only organization of its kind. Formed in late 2005, AMEC is designed to support the career development and honor the achievements of in-house counsel and business affairs attorneys at major entertainment and media companies.

INDUSTRY PUBLICATIONS

GAMING BUSINESS REVIEW
Gaming Business Review is the premier resource covering games, graphics, immersive and emerging technology insights. GBR publishes feature articles, CEO interviews, roundtable discussions, company profiles, as well as trend analysis and market research.

IE-INSIGHTS
In conjunction with Gaming Business Review, IE Law Group contributes our “insights” on a variety of topics pertaining to the games industry.  Although many of our articles have a legal slant to them, many others will simply reflect our impressions and other segments of the industry that our IE Law Group team finds unique and worth sharing.

GAMASUTRA
Gamasutra’s mission is to inform, empower, and inspire the game developer readership by providing game developers a prominent platform to discuss all matters related to the art and business of making video.

GAMESINDUSTRY.BIZ
GamesIndustry.biz is the market leading website and community for news and information about the global video games industry. Everybody is welcome to join the thousands of others already inside the GamesIndustry Network.

POLYGON
Polygon is a gaming website in Partnership with Vox Media that provides video game reviews, opinions and forums on the latest video games.

VENTUREBEAT
Founded in 2006, VentureBeat is a leading source for news, events, groundbreaking research and perspective on technology innovation. Games Beat is a feature of Venture Beat focusing on the video game industry.