Representing companies and individuals who work in or conduct business with companies in the entertainment software and video game industry comprises our largest practice area. We have been representing leading licensors, publishers and developers of video and computer games and related technology licensing since the modern era of video games began in the mid-1980s with the introduction of the Nintendo Entertainment System through to the latest consoles (Sony’s PlayStation 4 and Microsoft’s Xbox One), personal computers, and the booming 21st Century mobile, tablet and virtual reality devices.

We currently represent over 150 clients in this practice area. Our clients are at the cutting edge of the video game industry and at the forefront of the digital revolution, bringing video game entertainment to the desktop computer, mobile device and to home entertainment, as well as developing and licensing middleware technology used in designing, developing and operating online computer and video game products, including massively multiplayer online computer and video game products.

We have extensive experience in all aspects of developing, publishing and operating video games for all platforms and devices, from start-up to the sale of a minority or controlling interest in game companies.

Perhaps more than any other entertainment industry, doing business in the video game industry means doing business on a global scale, and we are regularly called upon to represent clients in dealings with their business partners throughout the world.  We have represented and continue to represent companies based in South America, the United Kingdom, Ireland, throughout Europe, and in Finland, Israel, Canada, Japan, Australia and New Zealand who have retained us to represent their interests in the United States as well as US-based companies which conduct business around the world.  To assist us in these matters, we have developed relationships with leading law firms around the world.